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Rogue-murial

Description[]

Single Target Damage: 5.0

Multiple Target Damage: 0.0

Longevity: 3.0

Information[]

If you have unlocked Heirlooms, Rogue start the game with an Heirloom Dagger. This weapon offers Agility and is considered a Main Hand weapon.

More Information on Heirlooms.

Talents[]

Rogue Talents[]

Assassin Talents
Talent Description CD
Cheap Shot Hits a single target with a Cheap Shot, stunning them for .5 seconds per point. 15
Ambush Viciously attacks an unsuspecting enemy. Does 10% agility damage, per point to targets the rogue engages. Passive, and only the FIRST target of a group, per fight
Backstab Stabs a weakened enemy below 50% health in the back dealing 8% agility damage per point. 8
Sap Stuns a single enemy until it is attacked. 50 (-4 per point)

10 at MAX

Poison Coats your weapon in a vile poison, does .15% of targets max health (max 75 per point) damage per point, every 1 second. Passive
Thief Talents
Talent Description CD
Mug Mug an enemy, stealing gold and doing 6% agility damage per point. 14
Cunning Each kill provides new lessons, experience gained from killing enemies is increased by 2% per point. Passive
Dodge Evade the next incoming attack. 42 (-3 per point)

12 at MAX

Subtlety The rogue learns how to draw less attention, reducing chance to draw additional enemies. Passive
Vanish Vanish from combat in a puff of smoke and rest instead of dieing. 270 (-21 per point)

60 at MAX

Duelist Talents
Talent Description CD
Agile Strikes The rogue is able to more quickly adjust blade position, .6% of agility per point is added to each attack. Passive
Dual Wield Points in this talent allow the rogue to use stats granted by shivs, 10 points for full effect (10% per point). Passive
Adrenaline Rush Increases attack speed by 5% per point for 10 seconds. 30
Critical Strike The rogue gains skill at striking vulnerabilities. Each strike has a 1% chance per point to do 50% more damage. Passive
Sinister Strike Fueled by dark thoughts, the rogue performs extra strikes that deal 2.5% of agility damage per point. 5
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