Description[]
Single Target Damage: 3.5
Multiple Target Damage: 2.5
Longevity: 4.0
Stats[]
Agility: Attack Speed and Variable damage (0-0.5)
Strenght: Base damage (1)
Intellect: Base damage (0.1)
Information[]
If you have unlocked Heirlooms, Shaman start the game with an Heirloom Dagger. This weapon offers Agility and is considered a Main Hand weapon.
More Information on Heirlooms.
Talents[]
Combat Talents[]
Flametongue
The shaman enchants his weapon with fire, causing each attack to deal an additional 1% intellect damage per point.
(Cooldown: 0 seconds (Passive))
Bloodlust
For 3 seconds after each kill, the shaman gains bloodlust, causing each attack to deal 10% more damage per point.
(Cooldown: 0 seconds (Passive))
Stormstrike
The shaman performs an extra lightning charged attack dealing 5% intellect damage per point.
(Cooldown: 10 seconds)
Lightning Shield
The shaman surrounds himself with lightning that is discharged the next time the shaman is hit, dealing 4% int damage per point.
(Cooldown: 7 seconds)
Windfury Totem
The shaman summons a totem that grants him the speed to swing his weapon an extra time, dealing 10% per point of a normal attack. (Note: Bloodlust doubles the damage currently.)
(Cooldown: 6 seconds)
Elemental Talents[]
Lava Burst
The shaman blasts his enemy with lava, dealing 7% intellect damage per point, 12% if the target has already been hit by Lava Burst.
(Cooldown: 14 seconds)
Grounding Totem
The shaman summons a grounding totem that absorbs 10% of an enemy attack per point.
(Cooldown: 12 seconds)
Chain Lightning
The shaman fires a bolt of lightning dealing 9% of intellect damage per point divided among enemies.
(Cooldown: 18 seconds)
Frost Shock
The shaman shocks his enemy with frost, dealing 2% intellect damage per point and slowing attacks by 2% per point (effect does not stack).
(Cooldown: 8 seconds)
Earthquake
The shaman causes the earth under his enemies to shatter dealing 4% intellect damage per point, and stunning for .3 seconds per point.
(Cooldown: 15 seconds)
Spiritual Talents[]
Mental Agility
The shaman gains balance between physical and mental quickness, agility and intellect from equipment increase each other by 10% per point.
(Cooldown: 0 seconds (Passive))
Healing Wave
The shaman heals himself for 5%/10%/15% of intellect per point, depending on need.
(Cooldown: 7/14/21 seconds)
Ghost Wolf
The shamans spirit takes the form of a wolf after he dies, reducing ghost time by 7% per point.
(Cooldown: 0 seconds (Passive))
Health Stream Totem
The shaman summons a totem that heals him .6% intellect per point HP every second.
(Cooldown: 0 seconds (Passive))
Reincarnation
The shaman immediately resurrects himself after dieing with 3% per point of his max HP.
(Cooldown: 60 seconds)